βAn Immersive Game of Lifeβ
2020
installation
artist statement
This installation is an immersive reimagining of Conway's Game of Life, a cellular automaton that illustrates how a few simple rules can shape a complex, living, and interconnected world. This experience augments the original simulation by making it tangibly interactive, visually lush, and responsive to human presence. On a grid where each cell is alive or dead, these rules define how cells perish (as by overcrowding or starvation) or emerge (as by birth). The intent is to present both the agency and self-automating capacities of natural systems and the persistence of human action within those systems.
produced by:
A collaboration with Gel Pen Collective partners, with support from Experiential Space Research Lab peers. I was the lead artist for this installation.
experience
As well-described by Mission Local: βIn the modern interpretation of the game, one stands in an empty U-shaped space, surrounded and grounded in a projected world. Youβre small, looking up at fungi of varying heights, scattered patches of digital plant growth. The landscape reacts to people and configurationsβmore people and movement and the growth emerges, existing life twitches to new heights, weather changes, colors grow more vibrant. When thereβs too many people, the ecosystem is overwhelmed, it darkens, life recedes. The balance of this system is not readily apparent and itβs tellingly difficult to understand your role and impact.β
shown in:
The End of You exhibition (Gray Area, 2020)
press:
list here => βThe End of Youβ (2020)